Zo, Hyung Jae
He started his career at a 3D animation studio in 2000. For a couple of years, he was deeply interested in making realistic image through shading, lighting, and rendering. You can see the works from this period in the portfolio (Character, Shading, Zovil). After participating game cinematic trailer projects, he decided to move into the game development in 2005. Since then, he’s mainly worked as an art director for game development projects.
Apart from the art directing for company projects, he became interested in independent game development. Several playable prototypes in which he developed by himself were made using UDK and Unity. As for the Unity, he’s translated 5 unity-related books into Korean and been giving Unity lectures at universities. If you have any inquiry, 0please contact him via e-mail.
Seoul National University (March 1993 – February 2000)
Collage of Fine Arts Bachelor of Arts Degree in Craft Arts
KAIST (February 2010 – March 2012)
Graduate School of Culture Technology Master’s Degree in Engineering
2010-2012 @ KAIST GSCT Master’s Degree / Freelance Translator
2007 – 2010 @ NCsoft (Game Development Team) Art Director
2006 – 2007 @ Gamehi (Game Development Team) Art Director
2004 – 2006 @ NCsoft (Game Development Team) Art Director
2004 – 2003 @ Luff (Game Development Team) 3D CG Director
2001 – 2002 @ Big Film (3D Animation Studio) Creative Team Manager (lighting & rendering)
2000 – 2001 @ CGI (3D Animation Studio) 3D Artist (env modeling & shading)
Zorotoss.com is a online portfolio of Zo, Hyung Jae. It was built by Mr.Zo himself in 2001.